Tuesday, June 16, 2015

6 things you need to know about virtual reality (from the guy who’s doing it right)

From Ideas.Ted.com (June 12):

For all the hoo-hah and fanfare around next-generation technologies like Oculus Rift and Google Cardboard, it’s still early days for virtual reality. Sure, we’ve come a long way from clunky simulators (even ones with wind machines that blew back your hair), but the field is still pretty much open for all comers. Filmmaker Chris Milk (TED Talk: How virtual reality can create the ultimate empathy machine) is bullish about the possibilities. Here, the man who melted the Internet with “have you seen it yet?” projects blending technology and music for the likes of Arcade Fire and Johnny Cash mulls the possibilities of the medium he’s betting on in a big way.

The key to VR? It’s the sound. When you think of virtual reality, you probably picture it: a 360-degree environment full of immersive vistas. But it’s the sound that makes it real, Milk says. He first grasped this while watching Hunger in Los Angeles, an early VR film by Nonny de la Peña, which places the audience in the middle of a street scene. It grabbed him immediately, but not for the reasons he expected: “The visuals were not photorealistic; she’d recreated the scene with blocky CGI characters,” he says. “But what really affected me the most was the audio, because it was real. Basically, she’d recorded a food bank line where somebody had a diabetic seizure and everybody was talking. You could walk around the characters and the scene, and it was really affecting.”

The old rules don’t apply. Like many VR pioneers, Milk has brought years of filmmaking experience to his work inside the goggles — and now he’s setting it all aside. “As a director, the main tools I use are framing, performance and editing,” Milk explains. “Through framing I show you exactly what I want you to see in the screen; I capture the performances using different angles of framing, and then I edit it all together into something. Those tools go completely out the window with virtual reality.” One by one, all the long-held rules of filmmaking fall away. “Everything’s a total experiment,” he says.  [read more]

Interesting article.

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